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Underwater colonies tend to be built into sturdy cliff sides, with massive trade districts behind huge thirty meter tall triple-paned walls of glass which give a view of the exterior seas and their submarine docking facilities, showing the bounty of the ocean as well as the beauty of the undersea forests in the sub glacial Sea of Asgard.

 

Aquilon was born alongside the first generation of humanity to never see earth. It began life as a research station situated on the Perpetua Glacier. At that time it was simply known as Glacier Run. The facility dug into the ice below for storage space, and eventually was forced to use that same space for living quarters as colonists moved north.

 

Aquilon's defining moment came when an outbreak of animus caused the residents of Glacier Run to seek shelter in their buried storage facilities. Trapped beneath the ice for more than a year, the colonists were forced to make due with whatever they had available. Necessity saw the invention of space and resource rationing techniques that would turn a casual scientific outpost into a culture of extreme efficiency. When the animus threat was cleared from the surface, many of those underneath the ice decided not to return. These one time storage facilities were expanded into the city of Deep Aquilon. Those who chose to return to the surface began to explore the furthest reaches of their frozen homeland while the inhabitants of Deep Aquilon set their sights on the bottom of the ocean.

 

The Aquilonians were earning a reputation as explorers and visionaries, with many other colonists admiring them. They lost much of their appeal when they drafted a national military spearheaded by their recently formed knightly order, the Templar Aquilonia. Turning their scientific might to the development of high energy weapons, the Aquilonians earned a reputation as warmongers among some factions as these developments were widely unpopular outside of the Kingdom of Ice. These fears proved mostly unfounded, as Aquilon focused more on internal protection than external violence.

 

In more recent times, Aquilon has worried the global community with its ever increasing rivalry with Xanadu. As two of the most powerful factions on the moon, an impending war between the two could be disastrous for more than simply the factions involved. The Nations of Aquilon and Xanadu have an uneasy relationship. Both are members of the Avalon Council, but they are often at opposite ends of discussion. Making things worse is the fact that both factions compete in the production of state of the art technology, and each has some of the best academic institutions in the world. The factions see each other as rivals both economically and culturally.

 

For now, Aquilon seems content to be seen as the slightly eccentric visionary of the world. They still push the bounds of science. Though they do not always go as far as the Quisivati, their wares are often much more useful in daily life.

 

What few outside of the frozen north are aware of is that Aquilon cannot claim credit for all of their advancements. As the Deep Aquilonians dug ever more into the glacier beneath them, they began to discover a network of tunnels already present. These tunnels appeared to be crafted as living arrangements for some civilization of the past, one that has left behind many artifacts buried in the ice. Some of Aquilon's biggest scientific advancements were simply the result of researching the many strange finds that they dig up in their ever expanding empire.

Posessed of the lions heart

Vanir Wafans

 

Proper Name: Vanir wafan.

Slang Names: First born, alphas, composite, sleeks.

Derogatory: Hot rods, junkers, widgets, twonky, clunkers, stylists.

Height Range: 1.75 to 2.45 meters.

Weight Range: 115 to 225 kg.

 

Vanirs were created as a mid grade creed between the olympian-like aesirs and the monstrous jotuns. Standing the same height as the average olympian, vanirs are easy to distinguish due to their mounted armor and prominent cybernetic makeup.

 

Vanir characters have access to the general traits list, the general cybernetics list and the vanir cybernetics list. As with aesirs, vanir bodies are already cybernetic creations even if no specific cybernetic traits haven been taken.

 

Origin

 

The first mass produced form of wafan, built as a compromise between the originally theorized designs, which would eventually become jotuns and aesirs respectively. Their design was supposed to be such that they were of roughly the same size as humans, but capable of a superior physical performance and durability, allowing for a wide range of possible tasks. Vanirs were originally built in truly enormous numbers, and thus, when wafans rose up against the human masters, many rose to positions of power over their fellow wafans.

 

Appearance 

 

Vanirs can be designed to appear indistinguishable from olympians, but are more often designed with the standard mid grade in mind. The same methods used to make aesirs appear human are commonly utilized in vanir construction, but Vanirs are built to be sturdier than their aesir cousins. Their face is usually the most olympian in appearance, complete with hair and occasionally ears. Many vanirs take great pride in their facial appearance, keeping their hair and face as appealing as possible.

 

The largest outward difference from aesir is often a vanir’s mounted armor plating. Most vanirs are constructed with armor plates that attach directly to mooring points on their skeletons. They will often spend large sums of money customizing their armor as they grow older.

 

Typical expenditures include better plate in more pleasing shapes, colored or chromed trim, inlaid lighting and flashy paint jobs. Places not covered in armor are often fleshy in appearance, but some vanirs lean more toward jotuns in their tastes and have much more metallic looking bodies. It is a matter of personal choice whether or not their necks are armored, and either option is seen as often as the other.